<programming> A computer system or process that requests a service of another computer system or process (a "server") using some kind of protocol and accepts the server's responses.
A client is part of a client-server software architecture.
For example, a workstation requesting the contents of a file from a file server is a client of the file server.
|< Previous Terms||Terms Containing client||Next Terms >|
Adaptive Server Enterprise
Client-Server Analyst Programmer
Client To Client Protocol