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<graphics, text> The conversion of a high-level object-based description into a graphical image for display.

For example, ray-tracing takes a mathematical model of a three-dimensional object or scene and converts it into a bitmap image.

Another example is the process of converting HTML into an image for display to the user.

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Remote Procedure Call
Remote Reference Layer
Remote Spooling Communication Subsystem
Remote Write Protocol
removable disk
backing store
dup loop
graybar land
RenderMan Shading Language

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