RFC 2502 (rfc2502) - Page 1 of 11


Limitations of Internet Protocol Suite for Distributed Simulation the Large Multicast Environment



Alternative Format: Original Text Document



Network Working Group                                           M. Pullen
Request for Comments: 2502                        George Mason University
Category: Informational                                          M. Myjak
                                                     The Virtual Workshop
                                                               C. Bouwens
                                                                     SAIC
                                                            February 1999


   Limitations of Internet Protocol Suite for Distributed Simulation
                   in the Large Multicast Environment

Status of this Memo

   This memo provides information for the Internet community.  It does
   not specify an Internet standard of any kind.  Distribution of this
   memo is unlimited.

Copyright Notice

   Copyright (C) The Internet Society (1999).  All Rights Reserved.

Abstract

   The Large-Scale Multicast Applications (LSMA) working group was
   chartered to produce documents aimed at a consensus based development
   of the Internet protocols to support large scale multicast
   applications including real-time distributed simulation.  This memo
   defines services that LSMA has found to be required, and aspects of
   the Internet protocols that LSMA has found to need further
   development in order to meet these requirements.

1. The Large Multicast Environment

   The Large-Scale Multicast Applications working group (LSMA) was
   formed to create a consensus based requirement for Internet Protocols
   to support Distributed Interactive Simulation (DIS) [DIS94], its
   successor the High Level Architecture for simulation (HLA) [DMSO96],
   and related applications. The applications are characterized by the
   need to distribute a real-time applications over a shared wide area
   network in a scalable manner such that numbers of hosts from a few to
   tens of thousands are able to interchange state data with sufficient
   reliability and timeliness to sustain a three dimensional virtual,
   visual environment containing large numbers of moving objects.  The
   network supporting such an system necessarily will be capable of
   multicast [IEEE95a,IEEE95b].





Pullen                       Informational