Client




<programming> A computer system or process that requests a service of another computer system or process (a "server") using some kind of protocol and accepts the server's responses.

A client is part of a client-server software architecture.

For example, a workstation requesting the contents of a file from a file server is a client of the file server.



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CLEO
CLHEP
CLI
CLiCC
click
404
Adaptive Server Enterprise
agent
alias
Aloha Net
client-server
client/server
Client-Server Analyst Programmer
client-server model
Client To Client Protocol