Z-buffer




<graphics> An array used to store the maximum Z coordinate of any feature plotted at a given (X, Y) location on the screen, used for hidden line removal in a 2D rendering of a 3D scene.

The Z axis is perpendicular to the screen with values increasing toward the viewer so that any point whose Z coordinate is less than the corresponding Z-buffer value will be hidden behind some feature which has already been plotted.



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Z8000
za
ZAP
zap
ZAPP
Accelerated Graphics Port
Z-buffer
ZEBRA
Zed
Zen
zen
ZENO